Workshop

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Screenshot 2020-02-22-02-39-46 2.png

Unit Production

Normal Production

This is where you can produce Bioroids by spending Resources. It requires 1 Genetic Seed and a minimum of 90 Parts, 90 Power and 90 Nutrients. The Nutrients are then distributed into groups of 3 for the head, chest and leg areas. However, you can increase the chances of getting a higher ranked unit by increasing the distributed amount of Resources up to a maximum 990 per resource. The amount of Resources you put in will also affect the type of Bioroids that can be produced. Note that Heavy-type Bioroids are NOT available in Normal Production.

Screenshot 2020-02-22-02-41-01 2.png

You can also use the Production Log to see what recipes other players used to get a specific group of units and quickly copy said recipes. Note that this is only a reference and you are NOT guarantee to get the same unit they did.

Screenshot 2020-02-22-03-04-23.png

The 2020/21/02 patch also added the Batch Production function, allowing Players to produce a large number of units using the same recipe in all of their free Production slots.

Screenshot 2020-02-22-02-42-39.png

Upon distributing the Resources, you will be taken back to the previous menu, where you can see how long the bioroid will take to produce. You can find out which unit you've created using the Bioroid Crafting Table below. However, using Normal Production means you cannot create Heavy-Type Bioroids until you've done the Research required for Special Production.

Here you can consume a Quick Complete Circuit to instantly finish producing and get the unit immediately. The 2020/21/02 Patch also added the Batch Complete function, allowing Players to receive all of their units simultaneously (Quick Complete Circuit are consumed for uncompleted production).

Screenshot 2020-02-22-02-59-19.png

General Recipe
Type Role Requirement to Appear Higher chance to appear with
SS Total Resources ≥ 1000
Light Attacker None Nutrient, Power
Defender Part ≥ 400 Nutrient, Part
Supporter Part + Power < 1400 Nutrient
Flying Attacker None Power
Defender Part ≥ 400 Power, Part
Supporter Part + Power < 1400 Power
Chances Per Total Resources Spent
Total Resources Spent
Rank
B A S SS
270~300 95% 5% 0% 0%
310~600 70% 28% 2% 0%
610~999 60% 35% 5% 0%
999~1999 50% 40% 8% 2%
2000+ 40% 45% 12% 3%

AGS Production

AGS Production works similarly to Bioroid production, but the key difference is that you can select which AGS Robot you want to produce. However, it is necessary to unlock the AGS Robots for crafting through the AGS Research Tree, located on a separate tab in the regular Research Tree Menu.

AGSProdu.png

Each unit also consumes a different amount of different materials, including Items and Resources. They do not require a Genetic Seed but instead require an AI Core to be constructed.

Special Production

Unlocks after completing the required Research. Special Production works almost identically to normal construction, but the amount of Resources spent is much higher. It requires a minimum of 900 Parts, 900 Power and 900 Nutrients. The Nutrients are then distributed into groups of 3 for the head, chest and leg areas. You can also increase the chances of getting a higher ranked unit by increasing the distributed amount of Resources up to a maximum 9900 per resource. The amount of Resources you put in will also affect the type of Bioroids that can be produced.

Screenshot 2020-02-22-03-01-51.png

It also costs a minimum of 10 Advanced Modules to create. However, increasing the amount of modules (to a maximum of 100) also increases the chance of getting an S Rank or higher Bioroid. It is also confirmed that if you put 100 red modules in the recipe you'll be guaranteed to get an S rank or higher Bioroid. This production method is also the only way to craft Heavy-Type Bioroids.

Similar to Normal Production, you can also use Production Log and Batch Production for Special Production.

General Recipe
Type Role Requirement to Appear Higher chance to appear with
Light Attacker None Nutrient, Power
Defender Part ≥ 4000 Nutrient, Part
Supporter Part + Power < 14000 Nutrient
Flying Attacker None Power
Defender Part ≥ 4000 Power, Part
Supporter Part + Power < 14000 Power
Heavy Attacker None Power
Defender Part ≥ 4000 Part
Supporter Part + Power < 14000 None

Construction LO 2.png

Construction LO.png

Crafting Timetable

Bioroid Crafting Timetable
Icon Name Rank Crafting Time
Labiata Icon.png
Labiata SS Uncraftable
Invincible Dragon Icon.png
Invincible Dragon SS Uncraftable
Lemonade Alpha Icon.png
Lemonade Alpha SS Uncraftable
Lemonade Beta Icon.png
Lemonade Beta SS Uncraftable
Black Wyrm Icon.png
Black Wyrm SS 9:00
Frigga Icon.png
Frigga SS 9:00
Eternity Icon.png
Eternity SS 8:50
Galatea Icon.png
Galatea S 8:45
Blind Princess Icon.png
Blind Princess SS 8:44
Bloody Panther Icon.png
Bloody Panther SS 8:40
Alcyone Icon.png
Alcyone SS 8:39
Ramiel Icon.png
Ramiel SS 8:36
Echidna Icon.png
Echidna SS 8:35
Rena Icon.png
Rena SS 8:34
Sadius Icon.png
Sadius SS 8:32
Emily Icon.png
Emily SS 8:30
Salacia Icon.png
Salacia SS 8:27
Sirene Icon.png
Sirene SS 8:25
Sonia Icon.png
Sonia SS 8:12
Sarena Icon.png
Sarena SS 8:07
Ullr Icon.png
Ullr SS 8:02
Melite Icon.png
Melite SS 8:00
Merlin Icon.png
Merlin SS 7:59
Scarabya Icon.png
Scarabya SS 7:40
Nashorn Icon.png
Nashorn SS 7:39
Amphitrite Icon.png
Amphitrite SS 7:33
Doctor Icon.png
Doctor SS 7:30
Royal Arsenal Icon.png
Royal Arsenal SS 7:27
Hela Icon.png
Hela SS 7:07
Tiamat Icon.png
Tiamat SS 7:00
May Icon.png
May SS 6:55
Titania Icon.png
Titania SS 6:55
Brunhild Icon.png
Brunhild SS 6:54
Vargr Icon.png
Vargr SS 6:54
Alice Icon.png
Alice SS 6:52
Harpyia Icon.png
Harpyia SS 6:50
Saraqael Icon.png
Saraqael SS 6:49
Azazel Icon.png
Azazel SS 6:42
Sleipnir Icon.png
Sleipnir SS 6:40
Salamander Icon.png
Salamander S 6:34
Coco Icon.png
Coco S 6:30
Ignis Icon.png
Ignis S 6:27
Rhea Icon.png
Rhea SS 6:25
Hachiko Icon.png
Hachiko S 6:25
Spartoia Icon.png
Spartoia S 6:25
Barbariana Icon.png
Barbariana S 6:24
Machina Icon.png
Machina SS 6:22
Calista Icon.png
Calista S 6:21
Neodym Icon.png
Neodym SS 6:20
Mercury Icon.png
Mercury SS 6:19
CheonA Icon.png
CheonA SS 6:18
JangHwa Icon.png
JangHwa SS 6:17
Fafnir Icon.png
Fafnir SS 6:16
Poi Icon.png
Poi SS 6:15
Azaz Icon.png
Azaz SS 6:15
Ella Icon.png
Ella SS 6:13
Hirume Icon.png
Hirume SS 6:12
Nereid Icon.png
Nereid S 6:10
Mnemosyne Icon.png
Mnemosyne SS 6:08
Shirayuri Icon.png
Shirayuri SS 6:07
Fenrir Icon.png
Fenrir SS 6:05
Beast Hunter Icon.png
Beast Hunter S 6:05
Sekhmet Icon.png
Sekhmet SS 6:04
Hathor Icon.png
Hathor SS 6:03
Marie Icon.png
Marie SS 6:00
Clover Ace Icon.png
Clover Ace SS 5:58
Black Lilith Icon.png
Black Lilith SS 5:55
Sengoku Kaen Icon.png
Sengoku Kaen SS 5:53
Ajax Icon.png
Ajax A 5:48
Triaina Icon.png
Triaina S 5:43
Mery Icon.png
Mery S 5:40
Cerestia Icon.png
Cerestia SS 5:39
Faucre Icon.png
Faucre SS 5:38
Arman Icon.png
Arman SS 5:35
Bulgasari Icon.png
Bulgasari S 5:35
Nicky Tracy Icon.png
Nicky Tracy SS 5:32
Khan Icon.png
Khan SS 5:30
Kheshig Icon.png
Kheshig S 5:29
Charlotte Icon.png
Charlotte SS 5:27
Alexandra Icon.png
Alexandra SS 5:25
Sowan Icon.png
Sowan SS 5:23
Cyclops Princess Icon.png
Cyclops Princess SS 5:22
Pixie Icon.png
Pixie A 5:21
Leona Icon.png
Leona SS 5:15
Leanne Icon.png
Leanne SS 5:14
HongRyeon Icon.png
HongRyeon SS 5:13
Audrey Icon.png
Audrey SS 5:12
Taylor Icon.png
Taylor S 5:11
Olivia Icon.png
Olivia S 5:10
NiBA Icon.png
NiBA SS 5:05
Steel Draco Icon.png
Steel Draco A 5:00
Draculina Icon.png
Draculina SS 4:58
Saetti Icon.png
Saetti A 4:55
Dryad Icon.png
Dryad S 4:37
Pani Icon.png
Pani A 4:36
Kunoichi Kaen Icon.png
Kunoichi Kaen S 4:35
Kunoichi Enrai Icon.png
Kunoichi Enrai SS 4:34
Spriggan Icon.png
Spriggan A 4:33
Kunoichi Zero Icon.png
Kunoichi Zero S 4:32
Red Hood Icon.png
Red Hood S 4:32
Snow Feather Icon.png
Snow Feather S 4:32
Lumberjane Icon.png
Lumberjane A 4:31
Io Icon.png
Io A 4:30
Strato Angel Icon.png
Strato Angel S 4:28
Annie Icon.png
Annie S 4:27
Phoenix Icon.png
Phoenix S 4:25
Night Angel Icon.png
Night Angel S 4:24
Undine Icon.png
Undine S 4:23
MoMo Icon.png
MoMo S 4:22
Blackhound Icon.png
Blackhound S 4:21
Uroborus Icon.png
Uroborus SS 4:18
Hraesvelgr Icon.png
Hraesvelgr S 4:16
Talon Feather Icon.png
Talon Feather S 4:15
Circe Icon.png
Circe S 4:14
Thetis Icon.png
Thetis S 4:12
Angel Icon.png
Angel S 4:11
Express Icon.png
Express S 4:10
Wraith Icon.png
Wraith S 4:09
Efreeti Icon.png
Efreeti A 4:00
Orangeade Icon.png
Orangeade S 3:59
Elven Forest Maker Icon.png
Elven Forest Maker A 3:55
Perrault Icon.png
Perrault S 3:50
Queen of Mane Icon.png
Queen of Mane S 3:49
KeumRan Icon.png
KeumRan S 3:47
Atalanta Icon.png
Atalanta S 3:45
BoRyeon Icon.png
BoRyeon S 3:39
BaekTo Icon.png
BaekTo S 3:38
Sunny Icon.png
Sunny S 3:37
Quick Camel Icon.png
Quick Camel S 3:35
Veronica Icon.png
Veronica S 3:33
Empress Icon.png
Empress S 3:33
Phantom Icon.png
Phantom S 3:32
Aurora Icon.png
Aurora S 3:32
Valkyrie Icon.png
Valkyrie S 3:30
Ellie Quickhand Icon.png
Ellie Quickhand S 3:21
Carolina Icon.png
Carolina S 3:17
Orellia Icon.png
Orellia S 3:15
Muse Icon.png
Muse S 3:14
Erato Icon.png
Erato SS 3:13
Silky Icon.png
Silky S 3:12
Yumi Icon.png
Yumi S 3:09
Koyori Icon.png
Koyori S 5:07
Lindwurm Icon.png
Lindwurm A 3:05
Sylphid Icon.png
Sylphid A 3:03
Hussar Icon.png
Hussar A 3:02
Griffon Icon.png
Griffon A 3:00
Banshee Icon.png
Banshee A 2:57
Scissors Lise Icon.png
Scissors Lise A 2:55
Mina Icon.png
Mina A 2:45
Pinto Icon.png
Pinto A 2:42
Habetrot Icon.png
Habetrot A 2:41
Frost Serpent Icon.png
Frost Serpent A 2:40
Raven Icon.png
Raven A 2:38
Daika Icon.png
Daika A 2:35
Daphne Icon.png
Daphne A 2:30
Alvis Icon.png
Alvis A 2:25
Maria Icon.png
Maria A 2:24
Fortune Icon.png
Fortune A 2:22
Cerberus Icon.png
Cerberus A 2:15
Dark Elven Forest Ranger Icon.png
Dark Elven Forest Ranger A 2:12
Amy Icon.png
Amy A 2:05
Miho Icon.png
Miho A 2:04
Nymph Icon.png
Nymph A 2:00
Hyena Icon.png
Hyena A 1:59
Vanilla Icon.png
Vanilla A 1:58
Bheur Icon.png
Bheur A 1:55
Andvari Icon.png
Andvari A 1:54
Constantia Icon.png
Constantia A 1:50
Scathy Icon.png
Scathy A 1:48
Mighty R Icon.png
Mighty R A 1:40
Wraithy Icon.png
Wraithy B 1:27
Sand Girl Icon.png
Sand Girl B 1:25
Impet Icon.png
Impet B 1:24
Djinnia Icon.png
Djinnia B 1:20
Aqua Icon.png
Aqua B 1:05
Johanna Icon.png
Johanna B 1:00
Gnome Icon.png
Gnome B 0:57
Miss Safety Icon.png
Miss Safety B 0:50
War Wolf Icon.png
War Wolf B 0:44
Leprechaun Icon.png
Leprechaun B 0:40
Tomo Icon.png
Tomo B 0:39
Fotia Icon.png
Fotia B 0:38
Dutch Girl Icon.png
Dutch Girl B 0:35
Brownie Icon.png
Brownie B 0:30
Gremlin Icon.png
Gremlin B 0:28
LRL Icon.png
LRL B 0:22
AGS Crafting Timetable
Icon Name Rank Crafting Time
Mr.Alfred Icon.png
Mr.Alfred SS 16:00
Triton Icon.png
Triton SS 16:00
Tyrant Icon.png
Tyrant SS 16:00
Nidhogg Icon.png
Nidhogg SS 14:00
Glacias Icon.png
Glacias SS 12:00
Stronghold Icon.png
Stronghold SS 12:00
Aeda Icon.png
Aeda SS 12:00
Roc Icon.png
Roc SS 10:30
Albatross Icon.png
Albatross SS 10:00
Peregrinus Icon.png
Peregrinus SS 10:00
Deathstalker Icon.png
Deathstalker S 4:44
Gigantes Icon.png
Gigantes S 8:30
Arachne Icon.png
Arachne S 8:15
Goltarion Icon.png
Goltarion S 5:00
Fortress Icon.png
Fortress A 5:00
Seljuq Icon.png
Seljuq A 4:48
Watcher Icon.png
Watcher A 4:48
Rhein Ritter Icon.png
Rhein Ritter S 4:30
Shade Icon.png
Shade S 4:20
Tommy Walker Icon.png
Tommy Walker A 4:20
Satgat Icon.png
Satgat S 3:45
Stinger Icon.png
Stinger A 3:05
Spartan Captain Icon.png
Spartan Captain A 2:00
Spartan Boomer Icon.png
Spartan Boomer B 1:20
Spartan Assault Icon.png
Spartan Assault B 1:10
Rampart Icon.png
Rampart B 1:00
Drone Icon.png
Drone B 0:40
Pupp Head Icon.png
Pupp Head B 0:30
Fallen Icon.png
Fallen B 0:10

Unit Enhancement

Unit enhancement is where you can allocate the individual stats of a unit. You can do this by distributing points that the unit gains each time the unit levels up. For each level, the unit gains 3 points to distribute, for a total of 300 points when they reach level 100 or 360 when they reach level 120.

Screenshot 2020-02-22-06-14-04.png

Each unit has six stats they can allocate; ATK, DEF, HP, ACC, EVA, CRIT. Each stat caps at 360. You can find out what each stat does at Unit Details.

The value of each stat per point distributed is different from each other. They are listed as follow:

Icon Stat Value Icon Stat Value Icon Stat Value
ATK Icon.png ATK 1.5 per point DEF Icon.png DEF 1.25 per point HP Icon.png HP 8 per point
ACC Icon.png ACC 1.5% per point EVA Icon.png EVA 0.4% per point CRIT Icon.png CRIT 0.4% per point

You can undo your current distribution of stats before confirming by pressing the red loop button. Note that this does not refund points that you have already confirmed the distribution of.

To reset the stat of a unit, you need to press the blue button on the left.

Since the update of ver 2.5.26 on 26th December 2023, Self-Learning Algorithm Self-Learning Algorithm 30 days.png has been integrated as the basic feature of the game, and Stat Reset Stat Reset Icon.png is rendered useless, thus reset the stat of a unit is a free action and requires nothing.

It is worth noting that increasing the wrong stats does not have a huge impact and min/maxing stats is not required at all, until late into the game.

Promotion

Also known as Advancement or Rank-Up

Screenshot 20230831-183311.png

The player can advance the Rank of units once they have a high enough level and affinity. The unit will acquire new passives and stats to match their rank, but the resource needed when deployed will increase as well. Note that not all units can be upgraded and some can be upgraded more than one time.

Advancing a Bioroid from B to A requires that unit to be Lv70, have an Affinity of at least 60. Consumes 350 Green Dust, 1000 Basic Modules, 100 Advanced Modules and 200 basic material of one kind.

Advancing a Bioroid from A to S requires that unit to be Lv80, have an Affinity of at least 80. Consumes 800 Green Dust, 150 Blue Dust, 250 Advanced Modules and 50 advanced material of one kind.

Advancing a Bioroid from S to SS requires that unit to be Lv90, have an Affinity of at least 100. Consumes 450 Blue Dust, 150 Purple Dust, 100 Special Modules and 150 advanced material of one kind. Additionally, the following 4 units can obtain a special skin when advanced to SS-Rank: Perrault, Phantom, Pinto, Mighty R, Koyori.

Advancing an AGS from B to A requires that unit to be Lv70. Consumes 1,500 Basic Modules, 150 Advanced Modules, 25 AI cores, and 250 basic material of one kind.

Advancing an AGS from A to S requires that unit to be Lv80. Consumes 500 Advanced Modules, 50 AI Cores, 1000 basic material of one kind, and 1000 advanced material of one kind.

Advancing an AGS from S to SS requires that unit to be Lv90. Consumes 100 Special Modules, 100 AI Cores, 50 advanced material of one kind, and 100 advanced material of one kind.

There are two units (to-date) that require different materials:

  • Coco: Requires 100 AI Cores instead of Special Modules
  • Rhein Ritter: Requires 100 Heavy Weapon Parts instead of AI Cores

Origin Dust (Green, Blue, Purple) can only be acquired from Daily Training, aside from limited Event Exchange, stages in certain Events, ORCA Pass, Battle Training Room and miscellaneous gifts the devs occasionally mail out to players.

Breakthrough

Here, The Player can raise the level cap of Units who have reached the initial level cap of 100, one at a time. Doing so consume Breakthough Modules of the corresponding unit type (Light, Flying, Heavy), which can be obtained from Daily Training or Events.

The following units are the exceptions to this norm, who use general Breakthrough Module instead:

In addition, depending on the level unlocked, it will also cost Common Materials, Advanced Materials and Modules.

Workshop Unit Breakthrough.png


Equipment Production

Here, you can create every type of equipment, including Chips, OS, and Auxiliary Equipment. It requires a minimum of 10 Parts, 10 Power and 10 Nutrients in order to make one Equipment item, but each one of these can be maximized to a total of 990 of their respective resource. It also requires one Battle Gear Core in order to commence with the creation. The amount of Resources you put in will affect the type of the equipment being produced.

Screenshot 2020-02-22-07-15-25.png

Similar to Bioroid Production, you can check Production Record, use Batch Production and Batch Complete for Equipment Production.

Screenshot 2020-02-22-07-15-52.png Screenshot 2020-02-22-07-16-05.png

General Recipe
Type Part Nutrient Power
Chip / Circuit 250 150 150
150 150 250
OS / System 150 250 150
Gear / Auxiliary Equipment 250 150 250

Equipment Enhancement

This is where you can enhance your existing equipment. You can upgrade your equipment by first selecting which item you'd like to upgrade, then by selecting the desired level of upgrades you want to put into the equipment.

All Equipment can be upgraded from 0 to 10, and every level will enhance the effect of the equipment. However, the Resources needed to reach level 10 differs greatly for each piece of Equipment (from 14k Resources to 150k Resources for SS rank Equipment). It's also noteworthy that for some Equipment the stat increase at each level is non-linear while others have linear growth. The growth is also independent of the original stat, which makes some seemingly negligible effects at level 0 become extremely potent when maxed.

Workshop Equipment Enhancement.png

Equipment Promotion

The player can advance the Rank of Equipment that has reach Lv10. Said equipment must also be unlocked in order to be ranked-up.

The level of promoted Equipment will be reseted to 0.

Ranking-Up Equipment, from B to SS rank, needs 4 Special Alloy of the corresponding rank.

However, for SSS rank promotion, excluding Rogue OSes, only Alternium is needed, 1500 for Chips and normal OSes. Rogue OSes needs 4 SS Special Alloy and 1920 Alternium.

Special Alloy can be obtained from disassembling equipments. Alternatively, lower ranks materials can be exchanged for higher ranks ones in Exchange.

Workshop Equipment Advance.png


Recovery Room

This is where you can recover a unit's HP if it falls below 25%. The Resources needed for recovery is affected by the HP lost and can be extremely costly in that regard. You can choose to either leave the unit to recover over time or to spend Quick Fix Nano Machine in order to instantly recover the unit's health, which are given to the player frequently, so using them often is not very punishing.

However, some units have unique abilities that benefit them by having low health, such as May, so the player is advised to consider leaving units at low HP in order to maximize their efficiency, but this is not required to complete any parts of the game and can be avoided.

Screenshot 2020-02-22-08-04-31.png

Facility Material Production

The new Production system added to the game together with the addition of the new Base's Facility System. This is where Facility Materials for certain type of rooms can be created using Synthesis Resin Synthetic Resin Icon.png, Varnish Varnish Icon.png and Iron Iron Icon.png.

The procedure is similar to normal Unit & Equipment Production, albeit with different resources and no Production Log.

Screenshot 2020-08-06-08-08-52.png Screenshot 2020-08-06-08-09-02.png Screenshot 2020-08-06-08-09-09.png

General Recipe
Proportion of Materials Type
Resin=Varnish>Iron Resource regen,
Base resource
Resin+Varnish≤Iron Everything
Others Battle trace (exp),
Equipment research
Total resource≥150 Advance Materials
(The blue ones)
Total resource≥300 Special Materials
(The gold ones)

Disassembling/Dismantling

This is where you can retire Units and disassemble Equipment in order to gain back Resources and Modules depending on the rarity of the Units or Equipment being disposed. Simply select either Units or Equipment using the tab located at the top right, then select what you want to get rid of, then confirm to dispose of them.

The amount of Resources you gains by Disassembling can be improved with Research.

The 2020/21/02 Patch added the ability to quickly select all B-rank Units/Equipment to be disassembled. After the addition of Tower of Iron Parasite and the Equipment Promotion system, disassembling Equipment also yields Special Alloy (material for Equipment Promotion) of the same rank.

Story-wise, "disassembling" (분해) is sort of a misnomer. "Disassembled" units are not said to be butchered and ground up like animals, or torn apart for scrap like robots. As they are near-human androids of mostly flesh and bone, it would make no more sense to "disassemble" or 'recycle' a Bioroid whole for materials than it would to recycle a human being: you would only be left with a bloody, rotting mess with some bits of metal and electronic waste. Rather, the process entails decommissioning units as combatants, recycling their combat-related equipment and modules, and then reassigning the units to non-combat roles off-screen.

Screenshot 2020-02-22-08-07-48.png