Fortress

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A Defender Icon.png

CT-103 Fortress


Fortress.png

Korean Name: CT-103 포트리스
AKA: Fortress, CT-103
Number: 222 Category: AGS
Starting Rank: A Max Rank: SS
Type: Heavy Role: Defender
Faction: AGS Robotech
Height: 2.3m Weight: 65t
Class: Mobile Pillbox Weapon: Machine Gun Turret / Shield Cannon
Artists: Sol
Production Time: 5:00
Gift Multiplier: 0 times Wave Win: Affection Icon.png+0
Defeat: Affection Icon.png-0 Secretary: Affection Icon.png+0
Equipment: Equipment CCOG.png


Introduction

6b8ce62375cc8905.png

"Please take shelter behind me, citizens.

Greetings, commander. I am Fortress, a mobile pillbox-type weapon built to provide protection for cities and armies alike.

For a very long time, I protected civilians from terrorists or rogue troops who sought to assault the cities, and in the battlefield, I formed a reliable barricade for my allies to fend off enemies.

In the Alliance Wars, the war against terrorism, and even the Apocalypse War, the worst known event in human history, I never allowed my fellow soldiers to fall before me.

The tales of my dedication and usefulness eventually reached commandant Albatross, and we could continue our fight against Ironworms even after the annihilation of humanity.

Even now, I am engaging in battles to protect my fellow AGS, allied Bioroids, and you, commander.

Please don't hesitate to use me whenever you need a shelter."

Stats

Unit Rank Level HP Icon.png

HP

ATK Icon.png

ATK

DEF Icon.png

DEF

SPD Icon.png

SPD

CRIT Icon.png

CRIT

ACC Icon.png

ACC

EVA Icon.png

EVA

Resist Cost
Fire Resist Icon.png Ice Resist Icon.png Electric Resist Icon.png Part Icon.png Nutrient Icon.png Power Icon.png
Fortress Icon.png
Fortress
A Lv 1 297 52 28 3.4 4% 122% 0% 0% 0% 0% 33 0 16
Lv 100 4294 733 573 58 0 29
S Lv 100 4544 743 653 3.43 4% 132% 0% 44 0 22
78 0 39
SS Lv 100 4794 753 723 3.45 4% 142% 0% 54 0 27
95 0 47

Link Bonus

Skills

Unit Name Effect AoE Range Cost
Fortress Icon.png
Fortress
Active 1:

Covering Fire

Deal 117%(207%) of ATK as normal damage to a single target.


When hit, inflict Marked Icon.png Marked / Atk Down Icon.png ATK -10%(-19%) / Crit Down Icon.png CRIT -10%(-19%) for 2 rounds. Effects stack.

Range 5.png
3/5
Active 2:

Destroy Target

Deal 190.5%(339%) of ATK as normal damage to a single target.


When hit, Buff Removal Icon.png Remove DR Icon.png DR+ buffs from target and inflict Damage Taken Increased Icon.png Damage Taken Increased +15%(+24%) for 2 rounds. Effect stacks.

Range 5.png
3/8
Passive 1:

Hull Down Mode

At the start of round, grant Fortress Def Up Icon.png DEF +100%(+145%) / Acc Up Icon.png ACC +30%(+75%) for 1 round.


At the start of round, grant non-defender allies in Area of Effect Target Protect Icon.png Target Protect for 1 round.

When Fortress Idles, Form Change Icon.png Enter Turret Down Mode for 999 rounds and grant Fortress Row Protect Icon.png Row Protect / DR up +15%(+42%) (Normal Effects) for 1 round. Fortress will not retain this form change when starting a new wave.

Range 7845612 C6.png N/A
Passive 2:

Goalkeeper-Level SEAD (S rank)

At the start of round, grant all allies Anti Flying Icon.png Anti-Flying DMG +10%(+19%) for 1 round.


When hit, inflict all Flying enemies or enemies inflicted with ANY Marked Icon.png Marked / Provoked Icon.png Provoked effects Skill Multiplier Down Icon.png Skill Multiplier -10%(-14.5%) / Eva Down Icon.png EVA -10%(-14.5%) for 2 rounds. Effects stack.

If the target is a Flying enemy, change the condition in Fortress's Actives from "on-hit" to "on-use".

Range All NC.png
N/A
Passive 3:

Damage Control (SS rank)

At the start of wave, grant Fortress Battle Continuation Icon.png Battle Continuation with 50%(95%) HP (Normal effect).


At the start of round, grant Fortress Status Resist Up Icon.png Status Resist +30%(+57%) / Buff Removal Resist Up Icon.png Buff Removal Resist +20%(+38%) (Normal Effect) for 1 round.

If Battle Continuation Icon.png Battle Continuation on Fortress is consumed, grant Fortress Def Up Icon.png DEF +35%(+57.5%) / DR Icon.png DR +7.5%(+21%) for 3 rounds. Effects stack.

If Battle Continuation Icon.png Battle Continuation on Fortress is consumed when Fortress is attacked, Form Change Icon.png Enter to Turret Down Mode.

After changing mode, Debuff Removal Icon.png Remove debuffs from Fortress and grant Fortress Spd Up Icon.png AP +2.

Self N/A
~~Translated by Maurex / Aaaaa9~~

Unit Name Effect AoE Range Cost
Fortress Icon.png
Fortress
Active 1:

Trench Fire

Deal 127%(226%) of ATK as normal damage to a single target.


When hit, Buff Removal Icon.png Remove Eva Up Icon.png EVA+ buffs from target and inflict Provoked Icon.png Provoked / Eva Down Icon.png EVA -30%(-43.5%) for 2 rounds. Effects stack.

Skill gains ACC +5% for each skill level, up to ACC +50% at SL 10.

Range 5.png
4/5
Active 2:

Division Target

Deal 116.5%(217%) ATK as damage to target area (ground targeting).


Damage decreases to 75% on non-center area.

When hit, inflict Spd Down Icon.png AP -0.55(-1) and Provoked Icon.png Provoked / Spd Down Icon.png SPD -10%(-14.5%) for 2 rounds. Effects stack.

Skill gains ACC +5% for each skill level, up to ACC +50% at SL 10.

Range 9563W.png
3/8
Passive 1:

Turret Down Mode

At the start of round, grant Fortress Row Protect Icon.png Row Protect / Def Up Icon.png DEF +75%(+115%) / DR Icon.png DR +15%(+42%), but inflicts Rooted Icon.png Rooted (Normal Effect). Effects last for 1 round.


At the start of round, grant non-defender allies in Area of Effect Target Protect Icon.png Target Protect for 1 round.

When Fortress is hit, 10% chance to Minimize Damage Icon.png Minimize Damage it.

When Fortress Idles, Form Change Icon.png Enter Hull Down Mode.

Range 7845612 C6.png N/A
Passive 2:

Goalkeeper-Level SEAD (S rank)

At the start of round, grant all allies Anti Flying Icon.png Anti-Flying DMG +10%(+19%) for 1 round.


When hit, inflict all Flying enemies or enemies inflicted with Marked Icon.png Marked / Provoked Icon.png Provoked Skill Multiplier Down Icon.png Skill Multiplier -10%(-14.5%) / Eva Down Icon.png EVA -10%(-14.5%) for 2 rounds. Effects stack.

If the target is a Flying enemy, change the conditions in Fortress's Actives from "on-hit" to "on-use".

Range All NC.png
N/A
Passive 3:

Damage Control (SS rank)

At the start of wave, grant Fortress Battle Continuation Icon.png Battle Continuation with 50%(95%) HP (Normal effect).


At the start of round, grant Fortress Status Resist Up Icon.png Status Resist +30%(+57%) / Buff Removal Resist Up Icon.png Buff Removal Resist +20%(+38%) (Normal Effect) for 1 round.

At the start of round, inflict all enemies with EVA stat higher than Fortress Max Action Count Down Icon.png Max Action Count -1 for 1 round.

After changing mode, Debuff Removal Icon.png Remove debuffs from Fortress and grant Fortress Spd Up Icon.png AP +2.

Self N/A
~~Translated by Maurex / Aaaaa9~~

Acquisition

Drop List
Events/Main Story Stage Note
Main Story 9-6B
12-9B
Country within Muddy Memory Ev2-2
Bunny? Niba! Thumpy Thump Reverse Bunny Trouble! Ev2-4B
Orca Date Contest Ev1-5Ex
Wolf's Fang of Fury Ev2-2Ex
The Gold Out of Space Ev1-1B

Skins

Base
Fortress.png
Lobby Animation
No
Damaged Art
No
Acquisition
Base Skin
Artist

Bugs

  • (Fixed) If Fortress is set to use her A2 and she's forced to form-change into Turret Down mode before she gets to attack, the game will stall.

Navigation

Faction

AGS Robotech Icon.png

AGS Robotech

Albatross Icon.png

No.201
Albatross

Seljuq Icon.png

No.202
Seljuq

Gigantes Icon.png

No.203
Gigantes

Fallen Icon.png

No.204
Fallen

Roc Icon.png

No.221
Roc

AGS Spartans

Spartan Captain Icon.png

No.215
Spartan Captain

Spartan Assault Icon.png

No.216
Spartan Assault

Spartan Boomer Icon.png

No.217
Spartan Boomer

AGS Robotech II

Fortress Icon.png

No.222
Fortress

Tyrant Icon.png

No.224
Tyrant

Rhein Ritter Icon.png

No.225
Rhein Ritter

Mr.Alfred Icon.png

No.226
Mr.Alfred

Watcher Icon.png

No.227
Watcher

AGS Robotech III

Stronghold Icon.png

No.228
Stronghold

Deathstalker Icon.png

No.214
Deathstalker

Unit List

Character List
SS Light Attacker
Defender
Supporter
Flying Attacker
Defender
Supporter
Heavy Attacker
Defender
Supporter
S Light Attacker
Defender
Supporter
Flying Attacker
Defender
Supporter
Heavy Attacker
Defender
Supporter
A Light Attacker
Defender
Supporter
Flying Attacker
Defender
Supporter
Heavy Attacker
Defender
Supporter
B Light Attacker
Defender
Supporter
Flying Attacker
Defender
Supporter