Unit | Name | Effect | AoE | Range Cost | |
|
Active 1:
Gunblade Shot |
Deal 127%(226%) of ATK as normal damage to a single target. Additional DMG +20%(+29%) to enemy affected by EVA- / DEF- debuffs. Additional DMG +20% to enemy affected by Marked and SS-ranked Talonfeather is in the squad. If the attack successfully hits and Quick Camel is in the squad, Quick Camel will use Cooperative Attack with her Active 2 180mm Rocket Launcher. |
3/4 | ||
Active 2:
Gunblade Rush |
Deal 241%(435%) of ATK as normal damage to a single target. Additional DMG +40%(+58%) when Crit. Additional DMG +20% to enemy affected by Marked and SS-ranked Talonfeather is in the squad. If the attack successfully hits and Quick Camel is in the squad, Quick Camel will use Cooperative Attack with her Active 2 180mm Rocket Launcher. |
3/7 | |||
Passive 1:
Natural-born Star (A rank) |
Self | N/A | |||
Passive 2:
Rapid Acceleration (S rank) |
At the start of round, grant War Wolf ACC +40%(+58%) / EVA +30%(+84%) / SPD +12%(+22.8%). If War Wolf is not equipped with M2187 Wyatt Special, effects are reduced the closer War Wolf is to the backline, down to ACC +20%(29%) / EVA +15%(+42%) / SPD +6%(+11.4%). At the start of round, if War Wolf is in the Frontline or equipped with M2187 Wyatt Special, grant War Wolf Max Action Count +1. War Wolf's Attacks now gain Additional DMG +15%(+24%) if War Wolf is affected by Max Action Count+ from Rapid Acceleration. Effects last for 1 round. |
Self | N/A | ||
Passive 3:
Western Showdown (SS rank) |
At the start of wave, grant War Wolf Waiting for High Noon... status (Normal Effect) for the rest of the wave. If War Wolf idles while affected by it, Enter It's High Noon... mode for the rest of the wave and grant War Wolf Max Action Count +3 (Normal effect) for 2 rounds. At the start of round, grant War Wolf Skill Multiplier +20%(+65%) for 1 round. |
N/A |